PRISM
A downloadable adventure
About
PRISM is a WIP solo project started on Monday, June 27, 2016, at 7:53 PM, by Eliala. As of the current iteration, Eliala has dedicated over 400 hours of their time into PRISM. This narrative-driven JRPG follows Liana Ciel, an aspiring aeronaut living on the floating isle of Icarium and exploring the Sea of Sky aboard The Jetstream.
Help me find all the bugs and, if you're determined, find my friend Holes! All issue reports must include a screenshot!
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You can also download on Steam
Controls
- Arrow Keys - move/select
- Q - current objective
- X - menu/back
- Z - interact/confirm
- Z + Arrow Key - push/pull puzzle piece
- Shift - skip text/run
- F5 - fullscreen
- F6 - cycle windowed size
Known Issues
- None yet
Changelog
VERSION 0.2.6 (current)
- 6:52pm 7-24-2017
- 429 hours
- [Strike] no longer costs STM
- Adjusted the costs of some skills and weapons
- Added more tutorial dialogue
- Removed the Leveling system
- EXP is now only used for learning new skills
- Fixed minor graphical and textual errors
VERSION 0.2.5
- 11:37pm 3-3-2017
- 412 hours
- Enrick rewards you for helping him
- Fixed several infinite loop dialogues
- Tweaked existing combat skills and added new ones
- Adjusted prices and numerical effects of items/weapons/armour
- Added the [PRISM] armour slot
- Selecting "Styles" in the Skill Menu no longer crashes the game!
- Added a few new armour pieces, purchasable and lootable
VERSION 0.2.4
- 7:09pm 3-2-2017
- 406 hours
- Rescaled stats and damage/paramter formulae
- Base HIT is 80%
- [Defend] restores 50% STM over 2 turns
- Added EXP as a form of currency for learning skills
- Added various learnable combat skills
- Most moved objects/characters now retain their location after re-entering their respective map
VERSION 0.2.3
- 8:11pm 2-26-2017
- 385 hours
- Removed equipping in battle
- Changed the loot system
- Added the [Scan] ability
- Changed the battle transition animation
- Added Load option to the in-game menu
- Luck (LUK) now affects Critical Hit Rate (CRI)
- LUK and Agility (AGI) affect Evasion Rate (EVA)
- Base AGI is now 10
- AGI affects Hit Rate (HIT) -- this means that having above 10 AGI will increase one's HIT, and vice versa
VERSION 0.2.2
- 10:32pm 2-25-2017
- 370 hours
- Talking to Enrick no longer freezes the game
- A certain plank of wood on The Jetstream no longer lets you save the game
- The Defend skill restores 4 STM, up from 2
- Added some dialogue to an event in the 2nd area
- The combat in front of the temple no longer loops
- Entering the tent a 2nd time no longer bugs the player in a table
- Sen's dialogue works properly now
- Fixed various minor graphic/text errors
VERSION 0.2.1
- 6:12pm 2-23-2017
- 367 hours
- Added NEW ART
- Fixed various minor graphic/text errors
- Edward no longer has a clone
VERSION 0.2.0
- 8:01pm 2-22-2017
- 365 hours
- I'm back!!
- Lots of new 2nd area content!
- A plot!
- A new playable character???
- Removed some intro cinematic sequences
- Changed the starting area flow
- New visual FX, including: map names, battle transition
- Terrahn no longer repeats his dialogue in the training fight
- The game no longer crashes when the player attempts to enter the tent in the 2nd area
VERSION 0.1.2
- 2:03am 9-23-2016
- 264 hours
- Anette no longer starts in your party
- certain party members remembered their shoes
- Khamot battles no longer take place in the void
- you may now edit all party members' equipment, but cannot leave essential slots empty (torso, main hand, legs, feet)
- fixed various graphical/text issues
VERSION 0.1.1
- 11:55pm 9-21-2016
- 262 hours
- fixed various game-breaking issues
- fixed various graphical/text issues
- clothed Snowman
VERSION 0.1.0
- 9:25pm 9-21-2016
- 260 hours
- added a "pay-your-own-price"/donation feature!
- added a new title screen!
- added more features to Tutorial Mode!
- pressing Q will prompt Liana to remind you what their objective is
- expanded the 2nd area
- your choices now affect Liana's relationship with other characters
- added fullscreen capability (Press F5 to toggle)
- added a credits roll to the title screen
- removed grandma's infinite fortune
- the flintlocke is a rifle and requires two hands to wield
- you can now use shields
- battle animation time reduced by 30 frames
- adjusted and added some dialogue to characters in previous areas
- changed some battle sound effects
VERSION 0.0.3
- 1:35pm 9-15-2016
- 216 hours
- resolved an issue that erased the sky
- changed some enemy encounters
- fixed various minor issues involving collision and graphics
VERSION 0.0.2
- 12:30am 9-15-2016
- 215 hours
- fixed various minor issues involving collision and graphics
- removed "Unequip All" feature
- you may now only edit the accessories of party members other than Liana
VERSION 0.0.1
- 5:30pm 9-14-2016
- 210 hours
- added a Save feature
- day cycles no longer last 20 seconds
- day cycles now last about 2 minutes
- you can now use the flintlocke to attack
- the shack on the 2nd area no longer teleports you to the abyss
- entering Liana's house no longer bugs the day cycle
- fixed various minor issues involving collision and graphics
Status | In development |
Author | Eliala |
Genre | Role Playing |
Tags | JRPG, Story Rich |
Average session | About an hour |
Languages | English |
Inputs | Keyboard |
Download
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Development log
- Silent No LongerJul 24, 2017